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  • Posts

    • Ya it's an out dated mechanic that has no place in today's SWtoR game, so I agree with you.  However the chances of them changing it ever even is probably slim to none.
    • Well, since this was moved from the Bug Report section to the Cartel Market Suggestions section, I'm going to assume the price difference and drastically reduced discount on this specific crystal was intended... for some reason. Alright then.
    • Well, you're not suppose to fight against 2 ppl at once and force cloak is your best friend for this case. Fragility is a price for your stealth.   You literally have teleport to ppl and ability to escape the battle at any moment.
    • "Ok, class stories in this game are so easy it is ridiculous" does not equal  "I want Broadsword to turn this game into literal Dark Souls!" In general, there is bit of only sith deals in binaries - vibes here. You speak of being dead all the time, fighting for your life every battle, all that. Meanwhile, what people are saying is how it'd be nice if you'd have to pay some attention sometimes. Nobody is saying class stories should be turned into Dark Souls.    Again, there is a hillariuous paradox of some kind here. Person whose body motorics and cognitive abilities are at  level that they can succesfully navigate from story npc to the instance where the fight is inevitably find  the actual fight quite  easy. So technically, there is a big accessibility disparity in here, Turning process of moving from Darth Baras to the correct instance in depths of Lord Grathan's manor fully automatic would be an accessibility function that'd  mesh well  with the curret combat difficulty.   Situation where the ultimate dark souls experience of navigating inside  the correct instance is paired  with fights as easy as they are now makes little sense.  In current setting, player faces obstackles of entirely different scale back to back. Something as  mundane as walking inside the right building is, by comparion, the demanding bit  while something that should be fairly epic,  like killing some sith lord or whommot is the trivial bit.   It'd be so nice  if occasional Sith Lord, Jedi Master or planet eating immortal god monster wouldn't fight and fall like a wet noodle all the time.  Like..how many fights there are in class stories that an NPC  companion can't solo?  New players gets no opportunity to learn their class during the class story. No fight requires/ teaches you the  mechanics of anything.   Seriously, find 100  average 90 year olds  who have  never once  touched a computer in their life.  Subject them to two tests. First,  ask them to navigate from Darth  Baras to Lord Grathan's estate, with minimap quest icons and such helpers  active. For second test,watch how they do with various boss fights  at any point in the class story. "Murder everybody in this room grannie!" I swear, second grannie field test would  have  like 100% success rate, while the first grannie field test  would be pulled off by like 0-25%  of grannies.  
    • The alliance alert for Altuur...will that show up on my mission log eventually? Did we have to participate in Galactic Seasons 1 for that to happen? I'm on chapter XV now in KOTFE.
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